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Tier I Training

Prerequisites for Tier One Training:

Participate in 10 Tier One Training Fleets in roles as, Scout, Logi and Heavy Tackle. (recommended minimum of 3 of each type).   You are the judge of this Prerequisite.  Past experience is okay, and does not need to be done after enrollment in Fleet Commander School.

Tier One Training

These will be the simplest of fleets primarily designed to accustom new FC’s to taking control of voice comms, plotting routes, linking destinations and waypoints, serving as damage anchor and calling targets.  The only Tech II ship’s that are permitted are interceptors.

Permitted Fleet Compositions: 

Destroyer Fleets: May consist of a group of matched Tech I destroyers designed for alpha damage, accompanied by an interceptor for scouting and tackle purposes.  No heavy tackle or logi.

Cruiser Fleets: May consist of matched Tech I cruisers (Caracal, Maller, Stabber, etc.) accompanied by appropriate non-cap-chaining Tech I logi, Interceptors and heavy tackle.

Completion of Tier One:

  1.  Take out a minimum of 10 fleets consisting of a mixture of Kitey, Brawly, Shield and Armor Cruisers.

  2.  Take out a minimum of 5 feets consisting of matched alpha damage destroyers.

  3.  Write an AAR on all fleets you FC and comment on all the AAR’s of fleets you participated in with other students.

Tier I Basics

Pre Flight Check List:  To become accustomed to setting up fleets you must have knowledge of a variety of issues that affect fleet performance and have those in place before your scheduled fleet.  Also, it is important that you schedule your fleet in the calendar at least 24 hours in advance and provide details of fleet composition, etc.

  1. Setup your own fleet.  Occasionally FC’s will use the standing fleet and consolidate fleet participants into separate wings or squads.  However, setting up your own fleet will be less confusing. (do this at least 10 minutes prior to your scheduled fleet departure time)

  2. Announce on comms and type in Alliance chat that your fleet is forming and encourage people to participate.  Follow that up by announcing which comms channel you will be using and move to that channel.

  3. As people join the fleet and comms take an inventory of what ships they are willing to bring on the fleet.  Request some pilots to change ships if it is necessary to achieve proper fleet composition

  4. Confirm that all pilots are in clean clones, if not, have them change up.

  5. As you become accustomed to particular ships and damage types, you may wish to suggest ammo types to fleet participants.

  6. Once assembled instruct members to set up their watch list.

  7. Once you are satisfied with your fleet composition and participation, undock the fleet, recheck composition and attendance, align and begin your travels.

 

Setting Destination:  For your first few fleets pre-plan your route and have a specific destination or final waypoint.  Link them in chat and instruct fleet participants to set them.  Use comms to direct the fleet to jump, hold cloak, align, warp to, etc.  as you travel.  ALWAYS use a plus one interceptor to scout ahead of the fleet.

Engagements:  Your first few active engagements with enemies will be stressful.  Remain calm and issue commands as you see fit.  Stay active in comms by repeating commands and requesting information from your scout/s.  Call targets and maneuver the fleet.  Do not sit still in an engagement.

If you have arrived at your destination and have encountered no NBSI, assess your situation and determine if you want to set additional waypoints or destinations and continue your fleet or whether you will plot a course home and return.  Either is acceptable.  For you first fleet or two you may wish to return home and stand down.  Simply issuing commands, controlling comms and maneuvering the fleet is very valuable and basic experience.

Completion of Tier One:

  1.  Take out a minimum of 10 fleets consisting of a mixture of Kitey, Brawly, Shield and Armor Cruisers.

  2. Take out a minimum of 5 feets consisting of matched alpha damage destroyers.

  3.  Write an AAR on all fleets you FC and comment on all the AAR’s of fleets you participated in with other students.

  4. Attend the following classes:

    1. Pre-Flight Checklist

    2. Overview Basics

    3. Fleet Composition

    4. Fleet Commander Comms Control

    5. How to write an AAR